
Teleport to Cursor Activation - Activates Part one of Teleport to Cursor Activation
Max Breath/Inf Health/One Hit Kill - Select what you want Get Item Base on hover over Item - Get the Item Base of the Item you hover over Get Pixels Ptr - Get Base Pointer of Pixelsĭon't lose Pixels - Don't lose Pixels on death or when buying stuff Get Base Ptr - Get Base Pointers of the Player This is not fatal however, and the launcher will still work after you close them.This is for the 64Bit Version of Starbound
The launcher, on some people’s machines, will spew dll errors about missing ordinals. Rare crash when removing items from containers, appears as “(InventoryException) Not allowed to discard stack when locked.”. Some errors in enemy movement and pathfinding. Enemy hit/death sounds sometimes fail to play. Crops sometimes get out of sync when grown on ship. Cooking recipes for tier 5 and 6 crops need to be implemented. Interface windows (containers, AI, etc) can remain open after switching worlds or moving away from the triggering object.
Pixel costs and rewards not yet balanced. Background parallaxes have problematic transitions between world layers, e.g.
Performance issues, particularly in dense areas like dungeons and the outpost. Many progression quests aren’t final, some are placeholders for future missions. FYI The unstable branch will use a ‘storage_unstable’ directory while we work on compatibility with stable. If you are currently running nightly, then you probably already know how everything works already. We will try to maintain save file compatibility within unstable as much as possible, but it will depend on what sort of changes we have to make during unstable, so we cant make any promises. Your old characters and worlds will still be there, but the unstable branch will use a different storage location than the stable branch for the time being, while we work out how to upgrade old characters. If you choose to switch to the unstable branch, please know that your characters and worlds will not yet be compatible with the latest version of the game. Be sure to follow the instructions to switch to unstable. There’s a handy tutorial right here about how to switch to the unstable or nightly branch of the beta. So here’s what you need to know about the unstable update, starting with… How to Switch to the Unstable Branch We’re pushing the changes mentioned in our recent trailer to the unstable branch tonight– rejoice! Anyone who’s been playing the nightly builds won’t see a huge difference, but anyone who makes the switch from stable to unstable will see some pretty massive changes.