


Before it all kicks off, there's a brilliantly eerie moment where we walk through the village and see lycans perched on top of the houses, observing quietly. But later in the demo I get to see a more dynamic, open-ended combat sequence, and it's here where the influence of Resident Evil 4 is at its most undeniable. This introduction to the lycans is a scripted set-piece, designed to set the scene and give you an idea what you're up against in a controlled way. But Winters manages to fight them off using a rusty old pistol given to him by a survivor. The lycans are terrifyingly fast-moving, deal huge amounts of damage with their jaws and claws, and can endure several gun blasts to the face. Winters gets his first taste of them when he's trapped in a house and is suddenly besieged by lycans-hairy, aggressive, half-werewolf things, presumably created as a result of some bioweapon experiment going horribly wrong. Village feels like a direct homage to Mikami's bold 2005 reinvention of the series, but with the more intimate first-person perspective introduced in Resi 7.īut compared to the pitchfork-wielding ganados of Resident Evil 4, Village's enemies are faster and more aggressive.

And as I watch this (sadly hands-off) one and a half hour demo, the comparisons to the critically acclaimed fourth Resi just keep coming. Climate aside, the two settlements are almost identical in look and feel. Winters makes his way down to the village, and as we walk through this ramshackle collection of makeshift houses, silent except for crows calling and chickens clucking, I can't help but think of the Spanish village from Resident Evil 4. It's a small, ancient looking hamlet with an immense gothic castle looming over it, silhouetted by morning mist. He slogs through the snow some more before coming across a viewpoint at the top of a hill, and it's here where we get our first dramatic look at the game's setting-the titular village. He leaves the cabin through the gap and the sun has begun to rise, casting a pale blue light over the snow-caked forest. The noise stops and Winters moves upstairs, noticing a gaping, splintered hole in the wall, letting in wispy flakes of snow from outside.
